Going over SDK training, trying out Unity

So I have been going back over my Source Development Kit training videos, both because I can’t remember how to do a couple things I need to do for some games I am working on, but also because I am also checking out Unity.  Unity is another development engine and as part of the collection we are looking at getting authoring software.  In other parts of the library we have productivity software to help people use our collections to their fullest.  We will do the same with the games collection.  Students and faculty author in gamic environments for various reasons, focusing on different areas of simulation and game design.  Many of them are already designing games or working in 3D environments like Second Life.  I don’t know if we will have Second Life, I am also going to be looking at Hero Engine, but in the end whatever we license I will also have to support it.  Hero Engine, only gives one development space per license, sort of like buying space in Second Life.  Unity has an asset store which makes it attractive as we also want to purchase the assets that are needed in to build 3D environments.  We will have Valve’s SDK, possibly Unity, maybe even Unreal.  Still testing, and as a result open to suggestions.   (Jerremie)

One Response to Going over SDK training, trying out Unity

  1. Erik Champion

    Hello have you also considered Unreal UDK? Free for lowlevel noncommercial projects: see http://www.udk.com

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