Benevolent Blue – now Proof of Concept instead of Full Game

Jerremie and I have decided to modify our approach to  Benevolent Blue slightly to create a proof of concept.  Instead of one big game – we’re basically going to create one playable level.  What does this mean?

We’re now re-working the storyboard to create one playable level (essentially chapter 3 with parts from chapter 1 included).   We now need to set the scenario for the player and integrate learning objectives from two different chapters.  Our proof of concept (PoC) outline – now looks like this:

  1. Introduction – setting the scenario for the player – context, etc.
  2. Find a book from a citation (from chapter 1)
  3. Intermission
  4. Find an article from a database (from chapter 3)
  5. Pay off

We’re stripping out a number of smaller learning objectives that are less important.  We’re reviewing the maps to see what we’ve already created that we can use in the PoC and we’re working on npc dialogue, props, etc. that contribute to the providing the player with visual and audio cues to the story.  Hopefully by reducing the size of the game for the short-term we will have a playable piece much sooner.

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One Response to Benevolent Blue – now Proof of Concept instead of Full Game

  1. Good luck! Will be nice to see it in action :)

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