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	<title>Hardplay</title>
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	<link>http://hardplay.wordpress.com</link>
	<description>Research, commentary and opinion on games, learning, education and libraries</description>
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		<title>Hardplay</title>
		<link>http://hardplay.wordpress.com</link>
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		<item>
		<title>Benevolent Blue &#8211; now Proof of Concept instead of Full Game</title>
		<link>http://hardplay.wordpress.com/2011/04/18/benevolent-blue-now-proof-of-concept-instead-of-full-game/</link>
		<comments>http://hardplay.wordpress.com/2011/04/18/benevolent-blue-now-proof-of-concept-instead-of-full-game/#comments</comments>
		<pubDate>Mon, 18 Apr 2011 12:27:55 +0000</pubDate>
		<dc:creator>liblaureate</dc:creator>
				<category><![CDATA[HardPlay News]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=279</guid>
		<description><![CDATA[Jerremie and I have decided to modify our approach to  Benevolent Blue slightly to create a proof of concept.  Instead of one big game &#8211; we&#8217;re basically going to create one playable level.  What does this mean? We&#8217;re now re-working &#8230; <a href="http://hardplay.wordpress.com/2011/04/18/benevolent-blue-now-proof-of-concept-instead-of-full-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=279&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/04/18/benevolent-blue-now-proof-of-concept-instead-of-full-game/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">liblaureate</media:title>
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		<item>
		<title>Why Dead Space works as a horror game</title>
		<link>http://hardplay.wordpress.com/2011/04/17/why-dead-space-works-as-a-horror-game/</link>
		<comments>http://hardplay.wordpress.com/2011/04/17/why-dead-space-works-as-a-horror-game/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 18:16:38 +0000</pubDate>
		<dc:creator>avallely</dc:creator>
				<category><![CDATA[InPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=274</guid>
		<description><![CDATA[I’ll be straight with you – I don’t like watching horror genre movies. Having studied film, I understand a number of the techniques used by horror films to manipulate the audience:  making them feel uncomfortable, revealing a disturbing story, and &#8230; <a href="http://hardplay.wordpress.com/2011/04/17/why-dead-space-works-as-a-horror-game/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=274&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/04/17/why-dead-space-works-as-a-horror-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">avallely</media:title>
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			<media:title type="html">dead-space-2</media:title>
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		<item>
		<title>Exhuming some old games</title>
		<link>http://hardplay.wordpress.com/2011/04/17/exhuming-some-old-games/</link>
		<comments>http://hardplay.wordpress.com/2011/04/17/exhuming-some-old-games/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 18:11:12 +0000</pubDate>
		<dc:creator>avallely</dc:creator>
				<category><![CDATA[RandomPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=264</guid>
		<description><![CDATA[Wow, over a month already! Sorry about the delay here… been busy with work, social life, and finishing Crysis 2, Homefront, and Borderlands (I missed it the first time around). With Portal 2 right around the corner, it’s time to &#8230; <a href="http://hardplay.wordpress.com/2011/04/17/exhuming-some-old-games/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=264&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">avallely</media:title>
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			<media:title type="html">947496508-00</media:title>
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		<item>
		<title>A different take on games</title>
		<link>http://hardplay.wordpress.com/2011/03/15/a-different-take-on-games/</link>
		<comments>http://hardplay.wordpress.com/2011/03/15/a-different-take-on-games/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 18:42:51 +0000</pubDate>
		<dc:creator>avallely</dc:creator>
				<category><![CDATA[RandomPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=247</guid>
		<description><![CDATA[In my recent surge to absorb all things “games and education”, I’ve encountered some of presentations I wanted to share. These are atypical of the usual stuff I look for, as they focus on games in other contexts than the &#8230; <a href="http://hardplay.wordpress.com/2011/03/15/a-different-take-on-games/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=247&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/03/15/a-different-take-on-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">avallely</media:title>
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		<item>
		<title>Gamescience</title>
		<link>http://hardplay.wordpress.com/2011/03/14/gamescience/</link>
		<comments>http://hardplay.wordpress.com/2011/03/14/gamescience/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 15:04:57 +0000</pubDate>
		<dc:creator>jvclyde</dc:creator>
				<category><![CDATA[RandomPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=242</guid>
		<description><![CDATA[This is a bit of a strange post, but I picked up Dungeons and Desktops: The History of Computer Role-playing Games by Matt Barton at the GDC the other week.  Starting reading it, got me thinking about the years when &#8230; <a href="http://hardplay.wordpress.com/2011/03/14/gamescience/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=242&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/03/14/gamescience/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">jvclyde</media:title>
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		<item>
		<title>Dungeon Siege: Throne of Agony</title>
		<link>http://hardplay.wordpress.com/2011/03/14/dungeon-siege-throne-of-agony/</link>
		<comments>http://hardplay.wordpress.com/2011/03/14/dungeon-siege-throne-of-agony/#comments</comments>
		<pubDate>Mon, 14 Mar 2011 12:20:05 +0000</pubDate>
		<dc:creator>liblaureate</dc:creator>
				<category><![CDATA[InPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=220</guid>
		<description><![CDATA[While back in Canada attending the Scholarship, Learning and the Digital Video Game Symposium, I had my first real opportunity to experiment and play with the PSP (thanks Jerremie).   Unfortunately, I didn&#8217;t take the opportunity to try more than one &#8230; <a href="http://hardplay.wordpress.com/2011/03/14/dungeon-siege-throne-of-agony/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=220&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/03/14/dungeon-siege-throne-of-agony/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">liblaureate</media:title>
		</media:content>

		<media:content url="http://hardplay.files.wordpress.com/2011/03/toa.png?w=300" medium="image">
			<media:title type="html">Throne of Agony</media:title>
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	</item>
		<item>
		<title>My Game Dev Path</title>
		<link>http://hardplay.wordpress.com/2011/03/05/my-game-dev-path/</link>
		<comments>http://hardplay.wordpress.com/2011/03/05/my-game-dev-path/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 08:48:11 +0000</pubDate>
		<dc:creator>avallely</dc:creator>
				<category><![CDATA[PlayPen]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=216</guid>
		<description><![CDATA[I’ve always had a desire to create my own games. However, I’m not a “one man studio”. While I’m a writer/designer, I’m a pseudo-programmer, and a novice (at best) artist. This has always bothered me, because I was unable to &#8230; <a href="http://hardplay.wordpress.com/2011/03/05/my-game-dev-path/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=216&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/03/05/my-game-dev-path/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">avallely</media:title>
		</media:content>

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			<media:title type="html">Unity3D</media:title>
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		<item>
		<title>Assassin’s Creed, and Thoughts on History</title>
		<link>http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-and-thoughts-on-history/</link>
		<comments>http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-and-thoughts-on-history/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 08:44:30 +0000</pubDate>
		<dc:creator>avallely</dc:creator>
				<category><![CDATA[RandomPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=211</guid>
		<description><![CDATA[Recently, I’ve been playing through Assassin’s Creed: Brotherhood. I was drawn to this series of games because of the vibrant graphics, excellent atmosphere, and interesting setting. After all, there are not many games that focus on the Crusades or Renaissance &#8230; <a href="http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-and-thoughts-on-history/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=211&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-and-thoughts-on-history/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">avallely</media:title>
		</media:content>

		<media:content url="http://hardplay.files.wordpress.com/2011/03/acb-history1.jpg?w=300" medium="image">
			<media:title type="html">ACB History</media:title>
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		<item>
		<title>Assassin’s Creed: Brotherhood has Side Quest Diarrhea</title>
		<link>http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-brotherhood-has-side-quest-diarrhea/</link>
		<comments>http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-brotherhood-has-side-quest-diarrhea/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 08:38:25 +0000</pubDate>
		<dc:creator>avallely</dc:creator>
				<category><![CDATA[InPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=206</guid>
		<description><![CDATA[I will confess – I’m a bit of a completionist. I like playing as much of a game as I can, partially because I want to get the whole experience, and partially to get my money’s worth. I also find &#8230; <a href="http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-brotherhood-has-side-quest-diarrhea/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=206&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/03/05/assassin%e2%80%99s-creed-brotherhood-has-side-quest-diarrhea/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="" medium="image">
			<media:title type="html">avallely</media:title>
		</media:content>

		<media:content url="http://hardplay.files.wordpress.com/2011/03/acb.jpg?w=300" medium="image">
			<media:title type="html">ACB</media:title>
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	</item>
		<item>
		<title>Can you have too many gadgets?</title>
		<link>http://hardplay.wordpress.com/2011/02/21/can-you-have-too-many-gadgets/</link>
		<comments>http://hardplay.wordpress.com/2011/02/21/can-you-have-too-many-gadgets/#comments</comments>
		<pubDate>Mon, 21 Feb 2011 21:06:53 +0000</pubDate>
		<dc:creator>hardplay</dc:creator>
				<category><![CDATA[RandomPlay]]></category>

		<guid isPermaLink="false">http://hardplay.wordpress.com/?p=200</guid>
		<description><![CDATA[Since my wife’s family is in Hong Kong, and mine in Canada, we make an annual trek to each location. We go to Canada in the summer (because winter is not my thing!) and Hong Kong over Christmas holidays. As &#8230; <a href="http://hardplay.wordpress.com/2011/02/21/can-you-have-too-many-gadgets/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hardplay.wordpress.com&amp;blog=4062979&amp;post=200&amp;subd=hardplay&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://hardplay.wordpress.com/2011/02/21/can-you-have-too-many-gadgets/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">hardplay</media:title>
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